

Factor in 50 missions comprised of hypothetical and historical battles, a soundtrack by Jeremy “Oblivion” Soule, and a difficulty system that scales “from arcade to realistic simulation.” Just how realistic remains to be seen, but probably not as painstakingly accurate as Maddox’s period-peerless original IL-2 series. dogfight and bombing missions) tackling five theaters of war: The Battle of Britain, Stalingrad, Berlin, Sicily, and Korsun. In addition, IL-2 Birds of Prey is a console-only game. The unique environmental engine also produces highly detailed, realistic landscapes that allow players to see breathtaking ground support actions. According to publisher 1C, the game aims to be a World War II air and ground puncher (i.e. Wings of Prey features hundreds of airplanes taking part in air battles. It’ll come down to how it plays, of course. console arguments, but as an example of how the simulation suffers because of inevitable hardware restrictions, to free-look.

PC owners have Oleg Maddox’s Battle of Britain: Storm of War to look forward to…sometime hopefully this side of the new century’s debut decade, anyway.Īnd consoles deserve reasonably serious flight-sims, don’t they? A gamepad’s no more a gun than a racing wheel or a flight stick, right? With the glut of first- and third-person shooters, open-world action games, and mediocre-to-plain-embarrassing franchise tie-ins, why not spark a set-top flight-sim renaissance with something a bit slower paced than Ubisoft’s blink-and-you’ll-miss-the-target HAWX?

Thing is, not a flight-sim for Windows PCs, but rather the Xbox 360 and PlayStation 3.įair enough. Regarding Gaijin Entertainment’s IL-2 Sturmovik: Birds of Prey, to paraphrase Dave Bowman: “My god, it’s full of planes!” That’s my reaction to the latest batch of screens for what’s shaping up to be an astonishingly good-looking flight-sim.
